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| | The Hunt Continues Werewolf: The Forsaken Daily Posted: 2005-01-21 FRIDAY 1/21
Don't forget to check out the Werewolf: The Forsaken T-shirts, which have released to stores this week, and can be ordered online, too.
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MONDAY 1/17 UPDATE
We start this week's daily Werewolf updates with the official character sheet
for Werewolf: The Forsaken. The character sheet is a free downloadable PDF, which
requires Adobe Reader 6.0 or higher. [Download
Character Sheet]
TUESDAY 1/18 UPDATE
Gifts From Beyond
The inherent power to change shapes, to walk like a human and run like a wolf,
is the key power of any werewolf. But the Uratha have many other abilities, Gifts
granted them by those spirits they have convinced of their worth or dominance.
For game-play ease, Gifts are grouped into lists thematic series of Gifts ranked
from to . Unlike Kindred Disciplines, the earlier Gifts in a list are
not requisite to learn later Gifts. Werewolves do have an easier time learning
Gifts in lists they have an affinity for (determined by tribe and auspice) and
also need to attain sufficient Renown to earn them.
Two-World Eyes (Crescent Moon )
Although they're creatures of two worlds, the Uratha can exist fully in only one or the other. They can look from one to the other or cross the boundary that separates them, but doing so is still an all-or-nothing proposition. Ithaeur, however, can peer across the line between worlds without sacrificing their perception of either. In one eye, the werewolf sees the physical world, while in the other eye, she sees what happens in the corresponding area of the Shadow. The eye that sees the world that the werewolf does not currently inhabit films over with the deep indigo of the night sky, lit by pinpoints of starlight.
Cost: None
Dice Pool: Wits + Occult + Wisdom
Action: Instant
WEDNESDAY 1/19 UPDATE
Blending (Stealth )
An expert hunter knows the value of not being seen. A werewolf with this Gift
may "hide in plain sight," blending into her surroundings by remaining motionless,
even if she isn't directly behind any cover. Casual observers roll Wits to contest
the character's roll as a reflexive action; active searchers contest with Wits
+ Composure as an instant action. If the werewolf wins the roll, she cannot be
distinguished as anything other than a landscape feature. (If a supernatural
power of observation is used to find the werewolf, successes rolled to activate
that effect must exceed those rolled for this Gift.) Even the slightest movement
is recognized by an observer, negating the Gift.
Cost: None
Dice Pool: Wits + Stealth + Cunning (versus Wits + Composure)
Action: Instant or contested
THURSDAY 1/20 UPDATE
Echo Dream (Insight )
Werewolves quickly learn that events in the physical world echo in the spirit
world, leaving strange psychic impressions. A werewolf who has earned this Gift
has gained the ability to sense these echoes, even ones long past. By holding
or handling an object, or resting her hand against a wall or tree, the Forsaken
can sense spirit echoes of the object or area's recent past. These echoes are
couched in the symbolic language of the spirit world but often convey sharper
truth than any forensics report might.
This Gift doesn't work on sentient creatures, who generate their own spirit echoes.
An attempt to use Echo Dream to read the recent past of a person results in contradictory,
nonsensical images.
Cost: 1 Essence
Dice Pool: Wits + Investigation + Honor
Action: Instant
FRIDAY 1/21 UPDATE
Rage Armor (Full Moon )
The natural resilience and rapid regeneration that the Forsaken have inherited makes werewolves daunting foes. Using this Gift, however, makes Full Moons even more fearsome than their brothers and sisters. With a blood-curdling howl to Luna, the werewolf tempers his flesh with the fire of his Rage and renders himself nigh indestructible for a short time. When he does so, his eyes glow the deep amber of the harvest moon, and a faint distortion makes the air around him waver as his inner fire burns close to the surface. The werewolf gains a point of Armor for every two successes the player rolls, with remainders ignored.
Cost: 1 Essence
Dice Pool: Stamina + Survival + Honor
Action: Instant
Next Week: Purer Than Thou Next week, we meet the Pure Tribes, the Forsaken's cousins
and greatest enemies. | Related Items:Download Werewolf: The Forsaken Character SheetOrder Werewolf: The ForsakenJoin Discussion in the Werewolf ForumRelated Articles:580Recent News:08/31 A Double Dose of White Wolf Interviews 08/25 Dreams of the First Age 08/18 Signs of the Moon 08/12 The Hungry Streets and Return of the Scarlet Empress 08/10 White Wolf Digital Releases for 2010/2011 08/03 North American Championship Schedule Back to News Index | |  |